Coming 2026 · Single-player · Strategy / Simulation · Windows & Linux
Scherbenmark: The Old Mine
You are the Steiger, responsible for the mine and everyone beneath the earth. Build, trade and keep your crew alive as every new chamber brings greater rewards—and greater danger.
inspect old_mine --depth unknown
SURFACE [H]──[W]──[▼]
│
UPPER SHAFTS @═══o═╪══$ ore cart moving
│
OLD SHAFTS ##..g.╪..## gas detected
│
RIFT DEPTHS ????..▼..????
echo: something answered
Key Features
- A persistent, multi-level ASCII mine and compact surface settlement
- Six worker professions with individual traits, needs and progression
- Supports, rails, ore carts, pumps, ventilation and explosives
- Collapses, gas, flooding, darkness and Rift distortion
- Dynamic caravans, contracts, market trends and six research branches
- Creature attacks and map-based bandit raids
- Echo Sense for finding hazards, ore and movement through stone
- Keyboard, mouse and controller support with accessibility options
Manage a Living Crew
Recruit miners, haulers, guards, carpenters, prospectors and healers. Set profession priorities or issue direct group commands while balancing health, stamina, morale, equipment and wages.
Your workers are capable, but they are not disposable.
Shape & Defend the Mine
Excavate tunnels, reinforce unstable passages and establish supply routes across persistent levels. Prepare for underground creatures and surface raids with guards, palisades, barricades and watchtowers.
The Descent
Push from the Upper Tunnels through the Old Shafts and Forgotten Halls toward the distorted Rift Depths. Recover the Rift Crystal while keeping the mine economically stable—and enough of your crew alive.
The mine remembers every passage you open. The depths remember who opened them.