Available now · Released 10 August 2026 · Windows & Linux
Tower of Scherbenmark
A turn-based ASCII roguelike RPG set in the shattered dark-fantasy realm of Scherbenmark. Listen for monsters, survive shifting floors, and follow Mara's echoes into an ancient rift.
run tower_of_scherbenmark
┌──────────────────────────────┐
│ @..g....#....?......$....M │
│ ###..####..#######..###..## │
│ ..!..mimic?.....fire..+.... │
│ #######..######..########## │
│ spell echo: do not answer │
└──────────────────────────────┘
Core Systems
- Listen beyond sight to locate nearby creatures
- Tactical, turn-based combat
- Procedurally generated floors with traps, secrets and time scars
- Run-defining shard mutations with dangerous drawbacks
- Permanent legacy progression between expeditions
- Classic ASCII or optional glyph sprites
- Mouse, keyboard and controller support
- Native Windows and Linux builds
The Pitch
A turn-based ASCII roguelike RPG about descending into a shifting research spire, following your missing sister's trail and surviving experiments born from an ancient rift.
The Call of Mornhollow
The Story
Scherbenmark hangs above an open wound in the earth. Your sister Mara entered an abandoned research spire with rift scholars and debt-sworn sellswords. Only her satchel returned, carrying one warning:Do not trust the echo of a spell.
Descend through shifting floors, survive the Magister's experiments and follow the records Mara left behind. Somewhere below, the rift has learned her name.
Tactical Mechanics
Unstable Anomalies
- Time-Scarred Rooms: Environmental anomalies that alter dungeon rules. Navigate Echo Rooms that leave afterimages of your path,Loop Rooms that snap entities backward, or Future-Wound Rooms warning you of impending danger tiles.
- Shard Mutations: High-risk bargains accepted from the tower. Trade your safety for lethal advantages like Glass Blood,Rift Hunger, or Burning Hands to define your build identity.
- Active Listening: Use your wait actions tactically to parse spatial sound waves pulsing through the fog, revealing approximate directions and distances of unseen horrors.
Engine & Accessibility Features
Rebuilt completely from the ground up in Godot 4.6, this edition combines classic traditional roguelike mechanics with robust modern systems to ensure tactical exploration remains sharp, readable, and highly customizable:
ASCII Presentation Rework
A completely custom grid rendering setup utilizes a sharp, bitmap-like font, maintaining retro aesthetic authenticity while offering modern visual feedback passes—including pathfinding previews, enemy health metrics, and animated text tracking.
Modern Quality of Life
Includes full controller, keyboard, and mouse support alongside scalable text arrays, multiple dark/light color themes, high-contrast configurations, hold-to-move input flows, and specialized automated item-pickup behavior.